What's wrong with Women in Gaming Industry?



Women In Games, the worldwide not-for-profit organisation dedicated to promoting equity and parity for all women and girls in games and esports, has issued a press release following the recent media reports on prejudicial and toxic behaviour within the games industry.

Women In Games CEO Marie-Claire Isaaman said:

“International, widespread news of the growing furor mounting around Activision Blizzard, stemming from allegations reported across the media a couple of Californian Department of Fair Employment and Housing (DFEH) lawsuit, and the subsequent response from the corporate, shine a harsh public eye on a culture that females in Games are actively working to reform.

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All of the media coverage points to a piece culture gone badly wrong – harming females through harassment and discrimination – familiar issues.

Perhaps what is genuinely new, is that the earth, connected because it is now by global movements like   Black Lives Matter and #MeToo, also because of the continuing global disaster of the Coronavirus pandemic, is more equipped and prepared to vociferously reject such a culture.

In addition, we are seeing high-level efforts from The UN through its sustainable goals, the EU with it’s a strategy for weaving gender equality through all of it’s policies, and the United Kingdom’s presidency of the G7, integrating gender equality into all of it’s strategies – all demonstrate support for radical change.

Women in Games brings it’s proactive support to both the favoured demand for change and therefore the wider political will that provide a more formal backdrop. As an organisation, we are actively engaged during a range of initiatives and activities to counter harassment, discrimination and inequality for females within the online spaces and in the workplace.

The problems that confront females, whether or not they are players or makers of games are not history and are not news, and women in Games is proud to highlight our ongoing initiatives to achieve change.”

Toxicity directed at female gamers online is taking over an increasingly sexual nature: results of latest Bryter research to be presented at the females in Games Conference.

Since 2018, Women in Games has worked with Research at marketing research Company Bryter director Jenny McBean, to raised understand the severity and persistence of online harassment.

Toxicity directed at female gamers is taking over an increasingly sexual nature in 2021 and one in five say that such toxicity makes them not want to play again. Almost half of the gamers within the United States and the United Kingdom feel there is a scarcity of female representation in streaming, but toxicity discourages them from streaming themselves.

A talk on the detailed findings of this research is going to be presented by Jenny McBean at the forthcoming Women in Games Conference, which takes place on 15th September and 16th September as a virtual event, alongside several other initiatives central to the deal with world problems.

The Conference, which has long been a start line for effective action, sits at the guts of a bigger event this year: For the primary time, a Women in Games Festival are going to be a worldwide online event, and between 6th September to18th September will encompass an ambitious array of events including the Conference, which can be broadcast and scheduled to suit all major time zones, allowing delegates around the world to tune to inspirational speakers, panels, stories, and fireside chats.


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